![]() Fixed an issue where the match processing screen would time out consistently.Fixed an issue where custom Item Actions would not work in the world editor.Fixed an issue where Tech Tree requirements won’t work for custom requirements.Fixed an issue where voice language and text were not interchangeable.Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread.The audio pass that was done previously was not rolled back. Due to instabilities in the campaign as a result of numerous AI and scripting changes we are rolling back changes that were previously made in version 1.33.Added the ability to View Profile for your teammates and opponents in the Tournament Result screen.Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode. ![]() Updated the camera zoom functionality to support more granular zoom values (IE.Added Save/Load Functionality back to online games (does not apply to Ranked Matches).We would like to thank everyone who participated in public testing and provided valuable feedback. Version 1.36.1 features system updates, balance changes, map pool updates, and bugfixes. Hopefully if we get some good feedback on this I can update this thread with everyones suggestions in an easy to read list.Warcraft III: Reforged Patch Notes - Version 1.36.1 I'd especially like to see upgrades that can improve your economy More UpgradesId like tosee more upgrades, especially on the Main Buildings.Knights, could have a 'Charge' ability (Similair to what Zealots are getting in sc2). Grunts, could have a 'Beserker/Defensive' stance Rifleman, could have a 'Snipe' ability, disabling movement, but gives a bonus More units could gain 'stance' abilities similiar to Defend/Beserk/Shadow Meld Perhaps tier units could be capped at lvl3, tier 2 at lvl4, tier 3 at lvl5? I think giving them abilities to learn would be a bit over the top, but minor bonuses, and perhaps a final passive ability for if they reach max level. the many AoE's, Rain of Fire, Breath of Fire, Forked Lightning, Cluster Rockets 'Yawn')Ī nice way of rewarding players for tier1 units the've struggeled to keep alive. * More Unique passives (Just like - Drunken Brawler & Cleave) * More Auras (Currently not even one :-() Would also be nice if they were all generally created/designed so any of them can potentially be a decent 1st Hero, as current war3 tends to favour certain heroes. ![]() Regardless what would you like to see in a warcraft 4 mod, Gameplay Wise were it ever to come out. No dought there will be many new advancements that will enable much better gameplay, but ofcourse there could be drawbacks, such as no Heroes/Items potential within sc2? Just thought i'd open up the discussion of their being a warcraft 4 type mod within the sc2 engine.
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